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1
How to write a SIGGRAPH paper: a guide to choosing a good research topic, doing the research, and writing it up
November 2016
SA '16: SIGGRAPH ASIA 2016 Courses
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 47, Downloads (12 Months): 124, Downloads (Overall): 124
Full text available:
 PDF
2
How to write a SIGGRAPH paper: a guide to choosing a good research topic, doing the research, and writing it up
October 2015
SA '15: SIGGRAPH Asia 2015 Courses
Publisher: ACM
3
Diffusion curves: a vector representation for smooth-shaded images
June 2013
Communications of the ACM: Volume 56 Issue 7, July 2013
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 31, Downloads (12 Months): 250, Downloads (Overall): 1,600
Full text available:
 Html  PDF
We describe a new vector-based primitive for creating smooth-shaded images, called the diffusion curve . A diffusion curve partitions the space through which it is drawn, defining different colors on either side. These colors may vary smoothly along the curve. In addition, the sharpness of the color transition from one ...
4
Automatic generation of destination maps
December 2010
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2010: Volume 29 Issue 6, December 2010
Publisher: ACM
Bibliometrics:
Citation Count: 14
Downloads (6 Weeks): 5, Downloads (12 Months): 71, Downloads (Overall): 655
Full text available:
 PDF
Destination maps are navigational aids designed to show anyone within a region how to reach a location (the destination). Hand-designed destination maps include only the most important roads in the region and are non-uniformly scaled to ensure that all of the important roads from the highways to the residential streets ...
Also published in:
December 2010
SIGGRAPH ASIA '10: ACM SIGGRAPH Asia 2010 papers
5
The challenge of designing scientific discovery games
Seth Cooper,
Adrien Treuille,
Janos Barbero,
Andrew Leaver-Fay,
Kathleen Tuite,
Firas Khatib,
Alex Cho Snyder,
Michael Beenen,
David Salesin,
David Baker,
Zoran Popović
June 2010
FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
Publisher: ACM
Bibliometrics:
Citation Count: 22
Downloads (6 Weeks): 6, Downloads (12 Months): 60, Downloads (Overall): 607
Full text available:
 PDF
Incorporating the individual and collective problem solving skills of non-experts into the scientific discovery process could potentially accelerate the advancement of science. This paper discusses the design process used for Foldit, a multiplayer online biochemistry game that presents players with computationally difficult protein folding problems in the form of puzzles, ...
6
Parallax photography: creating 3D cinematic effects from stills
May 2009
GI '09: Proceedings of Graphics Interface 2009
Publisher: Canadian Information Processing Society
Bibliometrics:
Citation Count: 6
Downloads (6 Weeks): 2, Downloads (12 Months): 16, Downloads (Overall): 280
Full text available:
 PDF
We present an approach to convert a small portion of a light field with extracted depth information into a cinematic effect with simulated, smooth camera motion that exhibits a sense of 3D parallax. We develop a taxonomy of the cinematic conventions of these effects, distilled from observations of documentary film ...
Keywords:
photo and image editing, image-based rendering
7
Video object annotation, navigation, and composition
October 2008
UIST '08: Proceedings of the 21st annual ACM symposium on User interface software and technology
Publisher: ACM
Bibliometrics:
Citation Count: 42
Downloads (6 Weeks): 7, Downloads (12 Months): 57, Downloads (Overall): 1,747
Full text available:
 PDF
We explore the use of tracked 2D object motion to enable novel approaches to interacting with video. These include moving annotations, video navigation by direct manipulation of objects, and creating an image composite from multiple video frames. Features in the video are automatically tracked and grouped in an off-line preprocess ...
Keywords:
video navigation, video annotation, direct manipulation, video interaction
8
Diffusion curves: a vector representation for smooth-shaded images
July 2008
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2008: Volume 27 Issue 3, August 2008
Publisher: ACM
Bibliometrics:
Citation Count: 74
Downloads (6 Weeks): 7, Downloads (12 Months): 76, Downloads (Overall): 1,739
Full text available:
 PDF
We describe a new vector-based primitive for creating smooth-shaded images, called the diffusion curve . A diffusion curve partitions the space through which it is drawn, defining different colors on either side. These colors may vary smoothly along the curve. In addition, the sharpness of the color transition from one ...
Keywords:
color diffusion, image creation, image reconstruction, vectorization, gradient mesh, vector graphics
Also published in:
August 2008
SIGGRAPH '08: ACM SIGGRAPH 2008 papers
9
Automated generation of interactive 3D exploded view diagrams
July 2008
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2008: Volume 27 Issue 3, August 2008
Publisher: ACM
Bibliometrics:
Citation Count: 33
Downloads (6 Weeks): 10, Downloads (12 Months): 75, Downloads (Overall): 1,274
Full text available:
 PDF
We present a system for creating and viewing interactive exploded views of complex 3D models. In our approach, a 3D input model is organized into an explosion graph that encodes how parts explode with respect to each other. We present an automatic method for computing explosion graphs that takes into ...
Keywords:
visualization, interactive, exploded view illustration
Also published in:
August 2008
SIGGRAPH '08: ACM SIGGRAPH 2008 papers
10
Stylized vector art from 3D models with region support
June 2008
EGSR '08: Proceedings of the Nineteenth Eurographics conference on Rendering
Publisher: Eurographics Association
We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled regions, we analyze and combine accurate but jagged face-normal contours with smooth but inaccurate interpolated vertex normal contours, and construct a new smooth shadow ...
11
Adaptive layout for dynamically aggregated documents
January 2008
IUI '08: Proceedings of the 13th international conference on Intelligent user interfaces
Publisher: ACM
Bibliometrics:
Citation Count: 20
Downloads (6 Weeks): 3, Downloads (12 Months): 36, Downloads (Overall): 732
Full text available:
 PDF
We present a system for designing and displaying grid-based document designs that adapt to many different viewing conditions and content selections. Our system can display traditional, static documents, or it can assemble dynamic documents "on the fly" from many disparate sources via the Internet. Our adaptive layouts for aggregated documents ...
Keywords:
adaptive layout, constraints, grid-based layout, CSS, XSL, PDF, XML
12
Relations, cards, and search templates: user-guided web data integration and layout
October 2007
UIST '07: Proceedings of the 20th annual ACM symposium on User interface software and technology
Publisher: ACM
Bibliometrics:
Citation Count: 25
Downloads (6 Weeks): 2, Downloads (12 Months): 17, Downloads (Overall): 1,178
Full text available:
 PDF
We present three new interaction techniques for aiding users in collecting and organizing Web content. First, we demonstrate an interface for creating associations between websites, which facilitate the automatic retrieval of related content. Second, we present an authoring interface that allows users to quickly merge content from many different websites ...
Keywords:
web content extraction, template-based representation, view and layout editing, personalized web search
13
Interactive cutaway illustrations of complex 3D models
July 2007
SIGGRAPH '07: ACM SIGGRAPH 2007 papers
Publisher: ACM
Bibliometrics:
Citation Count: 26
Downloads (6 Weeks): 19, Downloads (12 Months): 94, Downloads (Overall): 1,951
Full text available:
 PDF
We present a system for authoring and viewing interactive cutaway illustrations of complex 3D models using conventions of traditional scientific and technical illustration. Our approach is based on the two key ideas that 1) cuts should respect the geometry of the parts being cut, and 2) cutaway illustrations should support ...
Keywords:
visualization, cutaway illustration, interactive
Also published in:
July 2007
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2007: Volume 26 Issue 3, July 2007
14
Video watercolorization using bidirectional texture advection
July 2007
SIGGRAPH '07: ACM SIGGRAPH 2007 papers
Publisher: ACM
Bibliometrics:
Citation Count: 33
Downloads (6 Weeks): 7, Downloads (12 Months): 59, Downloads (Overall): 1,497
Full text available:
 PDF
In this paper, we present a method for creating watercolor-like animation, starting from video as input. The method involves two main steps: applying textures that simulate a watercolor appearance; and creating a simplified, abstracted version of the video to which the texturing operations are applied. Both of these steps are ...
Keywords:
animated textures, abstract stylization, non-photorealistic rendering, temporal coherence
Also published in:
July 2007
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2007: Volume 26 Issue 3, July 2007
15
A sketching interface for articulated figure animation
July 2007
SIGGRAPH '07: ACM SIGGRAPH 2007 courses
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 1, Downloads (12 Months): 8, Downloads (Overall): 516
Full text available:
 PDF
We introduce a new interface for rapidly creating 3D articulated figure animation, from 2D sketches of the character in the desired key frame poses. Since the exact 3D animation corresponding to a set of 2D drawings is ambiguous we first reconstruct the possible 3D configurations and then apply a set ...
16
Summarizing personal web browsing sessions
October 2006
UIST '06: Proceedings of the 19th annual ACM symposium on User interface software and technology
Publisher: ACM
Bibliometrics:
Citation Count: 34
Downloads (6 Weeks): 2, Downloads (12 Months): 13, Downloads (Overall): 1,284
Full text available:
 PDF
We describe a system, implemented as a browser extension, that enables users to quickly and easily collect, view, and share personal Web content. Our system employs a novel interaction model, which allows a user to specify webpage extraction patterns by interactively selecting webpage elements and applying these patterns to automatically ...
Keywords:
information management, webpage extraction patterns, template-based summarization
17
Performance-driven hand-drawn animation
July 2006
SIGGRAPH '06: ACM SIGGRAPH 2006 Courses
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1, Downloads (12 Months): 8, Downloads (Overall): 596
Full text available:
 PDF
We present a novel method for generating performance-driven, "hand-drawn" animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algorithm performs multi-way morphs to generate real-time animation that mimics the expressions of a user. Our system consists of a vision-based tracking component and a rendering component. ...
18
Synthesizing realistic facial expressions from photographs
July 2006
SIGGRAPH '06: ACM SIGGRAPH 2006 Courses
Publisher: ACM
Bibliometrics:
Citation Count: 7
Downloads (6 Weeks): 15, Downloads (12 Months): 86, Downloads (Overall): 2,040
Full text available:
 PDF
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial expressions by morphing between these different models. Starting from several uncalibrated views of a human subject, we employ a user-assisted technique to recover the camera ...
19
A sketching interface for articulated figure animation
July 2006
SIGGRAPH '06: ACM SIGGRAPH 2006 Courses
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 0, Downloads (12 Months): 10, Downloads (Overall): 377
Full text available:
 PDF
We introduce a new interface for rapidly creating 3D articulated figure animation, from 2D sketches of the character in the desired key frame poses. Since the exact 3D animation corresponding to a set of 2D drawings is ambiguous we first reconstruct the possible 3D configurations and then apply a set ...
20
Painting with texture
June 2006
EGSR '06: Proceedings of the 17th Eurographics conference on Rendering Techniques
Publisher: Eurographics Association
We present an interactive texture painting system that allows the user to author digital images by painting with a palette of input textures. At the core of our system is an interactive texture synthesis algorithm that generates textures with natural-looking boundary effects and alpha information as the user paints. Furthermore, ...
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