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 Juan Miguel De Joya

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Bibliometrics: publication history
Average citations per article6.50
Citation Count13
Publication count2
Publication years2014-2015
Available for download3
Average downloads per article254.33
Downloads (cumulative)763
Downloads (12 Months)116
Downloads (6 Weeks)18
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1 published by ACM
Convergences in film and games technology
Juan Miguel de Joya, Alasdair Coull, Kim Davidson, Kim Libreri, Rick Stringfellow, Colin Penty, Bill Polson, Frank Vitz
July 2015 SIGGRAPH '15: ACM SIGGRAPH 2015 Panels
Publisher: ACM
Citation Count: 0
Downloads (6 Weeks): 6,   Downloads (12 Months): 35,   Downloads (Overall): 185

Full text available: PDFPDF
Film and game production have historically been on parallel yet distinct development tracks. With the advent of new technologies, video games now have the potential to create dynamically robust cinematic gameplay experiences; in turn, the adoption of real-time software has led to more artistically-driven asset creation and faster iteration cycles ...

2 published by ACM
Adaptive tearing and cracking of thin sheets
Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, James F. O'Brien
July 2014 ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2014: Volume 33 Issue 4, July 2014
Publisher: ACM
Citation Count: 13
Downloads (6 Weeks): 12,   Downloads (12 Months): 81,   Downloads (Overall): 578

Full text available: PDFPDF
This paper presents a method for adaptive fracture propagation in thin sheets. A high-quality triangle mesh is dynamically restructured to adaptively maintain detail wherever it is required by the simulation. These requirements include refining where cracks are likely to either start or advance. Refinement ensures that the stress distribution around ...
Keywords: shells, bending, cracking, plastic deformation, tearing, thin sheets, fracture simulation

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